Meet Thibault, Game Designer

Q: Hi Thibault, why did you join Pretty Simple?
Because I saw MyShops on Facebook, and its success. When I tested the game, I enjoyed it, and it lead me to believe that this company was going to do great – and it has.

Q: What do you like most about your job?
I prefer the very start of the game design process, when we define the main constraints and find solutions. It’s very interesting to confront my own views with Corentin and the others involved. But everyday, what I really enjoy is researching the user interfaces, in photoshop and Flash. It allows projecting straight into the user experience.

Q: What was your biggest challenge?
I have two. Well, actually there’s many more! Ok, I guess the biggest was designing Criminal Case to be social at its core, so that integrating it in Facebook wouldn’t affect the gameplay negatively. My next big challenge is pitching a new game concept!

Q: Three things you could say about Pretty Simple?
The games or the company? Well, let’s try to do both. Here’s in my view the philosophy of Pretty Simple when it comes to games. We want to make them accessible and interesting to many different players. Also, we make games for players, not for our egos. Finally, we try things. With Criminal Case, we’ve shown audacity, and I think we’ll show this again.

Q: What’s something amazing you’ve done at Pretty Simple?
I’m really proud of the way friends matter in Criminal Case, especially the role of the investigative partner in a crime scene.

Q: What’s something amazing you learned here?
Well, it’s not really game design, but it complements it. I learned how to use metrics to improve the design, with the game already live. Having access to such detailled gameplay metrics wasn’t something I thought was possible before, and I gained a much deeper understanding of our players. When our analysis shows a metric that needs improving, we can come up with a new feature to address it, and see the results right away with the response from players. This deeper understanding of players I gained is really not something I knew was possible before.

Q: Best thing about Paris?
Actually I like nature, so I live outside Paris. It’s a 50 minutes train / metro ride  to the office from my place, so not too bad for a commute. I still come into Paris proper some weekends, but where I live I have a forest nearby. And horses.

Q: Anything else?
Game design is much more demanding that what is often said. It’s not just rules, you have to go into details and think of every case. And since seeing every case is never easy, this is where it’s just much more pleasant to work in a team.